Browse to the \support\3rdparty_support\Unit圓D folder in your LightWave3D installation. To read a lightwave scene you must use the Applink package provided with your Lightwave installation from version 11 onwards only Setup Scale Scene Set a scale for your scene applicable to match Unity Importing LIghtwave scenes with AppLink Mesh type Choose Cage Subdivision if * otherwise choose subdivided to * Type : Choose Binary to reduce filesize or ASCII for a text editable FBXįBX Version Select 201200 from the drop down to ensure version 2012.1Įxport : Select all the elements you wish to include - not cameras and lights are not read into Unity Unity only understands polygon meshes so convert to polygons before saving/exportingįrom Lightwave version 11 onwards the FBX 2012 exporter is now included:įBX Filename : This file can contain multiple objects, Choose a filename and save to your \assets directory. Lightwave specific materials need to be baked as textures for Unity to read them - use the Node system in Lightwave for a non-destructive pipeline. #Lightwave tutorials pdf pdf#
Multiple materials per mesh.ĭetailed documentation for this from Lightwave is not available on-line but comes in the PDF manual included with your download
Materials with Texture and diffuse color. Pivot points and Names are also imported. All nodes with position, rotation and scale. Importing lightwave scene files using the Lightwave App Link - Included from version 11.0. Using the FBX plugin for Lightwave - Included from version 9.0. You can import meshes and animations from Lightwave in two different ways: