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Lightwave tutorials pdf
Lightwave tutorials pdf












  • Browse to the \support\3rdparty_support\Unit圓D folder in your LightWave3D installation.
  • To read a lightwave scene you must use the Applink package provided with your Lightwave installation from version 11 onwards only Setup Scale Scene Set a scale for your scene applicable to match Unity Importing LIghtwave scenes with AppLink Mesh type Choose Cage Subdivision if * otherwise choose subdivided to * Type : Choose Binary to reduce filesize or ASCII for a text editable FBXįBX Version Select 201200 from the drop down to ensure version 2012.1Įxport : Select all the elements you wish to include - not cameras and lights are not read into Unity
  • Unity only understands polygon meshes so convert to polygons before saving/exportingįrom Lightwave version 11 onwards the FBX 2012 exporter is now included:įBX Filename : This file can contain multiple objects, Choose a filename and save to your \assets directory.
  • Lightwave specific materials need to be baked as textures for Unity to read them - use the Node system in Lightwave for a non-destructive pipeline.
  • #Lightwave tutorials pdf pdf#

    Multiple materials per mesh.ĭetailed documentation for this from Lightwave is not available on-line but comes in the PDF manual included with your download

  • Materials with Texture and diffuse color.
  • Pivot points and Names are also imported.
  • All nodes with position, rotation and scale.
  • Importing lightwave scene files using the Lightwave App Link - Included from version 11.0.
  • Using the FBX plugin for Lightwave - Included from version 9.0.
  • You can import meshes and animations from Lightwave in two different ways:












    Lightwave tutorials pdf